Difference between revisions of "Trickle library"

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== Code Building Blocks ==
 
== Code Building Blocks ==
  
[[File:Pic_1.PNG]]
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< code >
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static struct trickle_timer tt ;
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#define IMIN              16  /* ticks */
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#define IMAX              10  /* doublings */
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#define REDUNDANCY_CONST    2
  
  
 
Here ''static struct trickle_timer tt;'' is a pointer to the trickle timer structure which hold various fields related to the working of the trickle algorithm. IMIN here is the minimum interval possible for I to take and the k value is set to 2.  Each token is generated with an interval given by the NEW_TOKEN_INTERVAL and with probability 0.5. These values can be changed according to our needs.
 
Here ''static struct trickle_timer tt;'' is a pointer to the trickle timer structure which hold various fields related to the working of the trickle algorithm. IMIN here is the minimum interval possible for I to take and the k value is set to 2.  Each token is generated with an interval given by the NEW_TOKEN_INTERVAL and with probability 0.5. These values can be changed according to our needs.

Revision as of 23:54, 8 November 2014

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Introduction

In this tutorial you will get to see what a trickle timer is and what the trickle library file contains. We will also see how we can modify the basic function parameters here according to our needs. The trickle algorithm as stated in the RFC allows nodes in a lossy shared medium to exchange information in a highly robust, energy efficient, simple and scalable manner. The Trickle library contains the functions used to implement the trickle algorithm. Trickle algorithm forms the base on which the trickle timer runs. The trickle timer on the other hand contains the details of the functions which are used in the trickle library. The trickle algorithm is used to check if whether there is any change in the information present in the system. When such a change is detected, sufficient measures are taken to ensure that the inconsistency is resolved.

Objective

The main objective of this tutorial is to explore what a trickle library contains, the algorithm on which the library is based and how a protocol uses this library.

What you will learn

You will get to learn how the code for trickle timer is implemented based on the trickle algorithm, what functions are used in the trickle library to support this algorithm. How the timer interval is set and the parameters can be modified to suit our applications needs.

Details

Description of the trickle algorithm

There are 3 parameters in the trickle algorithm. IMIN, IMAX and k, where IMIN is the min interval size, IMAX is the number of doublings of IMIN and k is the redundancy constant. There are 3 variables I which defines the current interval size, t which states the current time in the interval range, and c which is a counter variable.

Working of the algorithm

Before starting the timer the IMIN value is set from the range [I/2, I]. The counter variable (c) helps keep track of the condition of the system whether it’s inconsistent or consistent. If it’s consistent the counter is incremented, else its reset. This c value must always be less than k (which is called the redundant constant). The trickle is reset to IMIN when the timer expires else it is doubled. Care must be taken to check if the new current interval falls within the range above. The nodes can even be made to suppress the inconsistency when required. This is not recommended but for few applications we might need to disable the suppression by setting k = 0.

The flowchart shown below describes briefly the working of the trickle algorithm.

Flow chart.PNG

Usage

Usage: Trickle timers are used in various applications. Most applications may need to periodically check if a node has new information. This is done with the help of a version number. If an inconsistency is detected it means the node does not have new information and needs to update its information. An example protocol which uses trickle timer is the RPL protocol. RPL has DIO and DAO messages which it uses to send and receive messages. The DIO message originates from the sink while the DAO originates from the nodes. This trickle timer helps keep track of the messages sent by the sink when it tells the nodes “I am the sink”. In RPL the DIO’s are sent out periodically and the time gap is increased after every transmission. This is done with the help of a trickle timer.


Code Building Blocks

< code >

static struct trickle_timer tt ;

  1. define IMIN 16 /* ticks */
  2. define IMAX 10 /* doublings */
  3. define REDUNDANCY_CONST 2


Here static struct trickle_timer tt; is a pointer to the trickle timer structure which hold various fields related to the working of the trickle algorithm. IMIN here is the minimum interval possible for I to take and the k value is set to 2. Each token is generated with an interval given by the NEW_TOKEN_INTERVAL and with probability 0.5. These values can be changed according to our needs.